Hello, everyone! We wanted to go over the updates to the server in a bit more detail, so we made a blog post for it!
First and foremost, let's start with EcoEnchants:
- Wisdom: XP increase at max level has been reduced to 75% increased XP (was 90%).
- Intellect: XP increase at max level has been reduced to 100% (was 240%).
- Toxic: Now conflicts with fire aspect.
- Spells: Quake and Vitalize have been disabled. All others are now exclusive to books and can only be obtained from villagers. Charge may be applied to swords, however.
- Blast Mining: Now allows unbreaking to be added. Mending is still disallowed for balancing purposes.
- Boss Hunter: Max level has been decreased to 4 (was 8).
- Cerebral & Cranial: Decreased max level to 4 (was 8). Damage per level was increased slightly to compensate for this (0.03 to 0.0375). Damage increase at max level is 15%.
- End Infusion, Ender Slayer, Enderism, Hellish, Nether Infusion, Netheric, Respirator, and Void Affinity: Are now exclusive to villagers and cannot be obtained in enchanting tables or on looted items.
- Fire Affinity: Max level decreased from 7 to 3.
- Marking: Damage increase has been reduced to 15% (was 25%).
- Artifacts: All are now exclusive to villagers and cannot be obtained in enchanting tables or on looted items.
Many enchantments have been removed to reduce clutter and help with balancing (both PvE and PvP):
Abattoir, Aerial, Annihilate, Arcanic, Ascend, Atmospheric, Atmospheric, Backstab, Bladed, Bleed, Blind, Buckshot, Carve, Chopless, Cleave, Conclude, Cubism, Curse of Breaklessness, Curse of Fragility, Curse of Hunger, Curse of Misfortune, Defusion, Disappear, Diverse, Dousing, Dullness, Dweller, Evasion, Extract, Fetching, Finality, Finishing, First Strike, Force, Freerunner, Frozen, Goliath, Grapple, Hook, Ice Shot, Illusion Aspect, Impact, Incandescence, Insecticide, Introversion, Invigoration, Levitate, Life Steal, Liquid Shot, Optics, Pacify, Paladin, Parasitic, Parry, Phantasm, Plasmic, Preservation, Proximity, Puncture, Quadrilateralism, Quake, Razor, Rebounding, Rejuvenation, Revenant, Settle, Shockwave, Shot Assist, Sickening, Slicing, Spearfishing, Splash, Spring, Stalwart, Stone Switcher, Stray Aspect, Succession, Supercritical, Tectonic, Tornado, Vampire Aspect, Venom, Vitalize, Voltage, Water Affinity, Water Aspect, Weakening, Wood Switcher, and Wound.