Archive (October 2024)

Hey there, everyone! As we're nearing the final stages for the 1.21 update we wanted to make an announcement post going over a few key details for some larger changes that are being done.
There's still a little bit of work to be done, so an ETA will still not be given, but we're pretty close to having everything in a playable state!



A full reset of the permanent end world:
Our main end world is a bit on the smaller side, and as many have likely noticed it has some issues from a previous plugin’s attempt at overhauling world terrain generation.

As a result, we’re taking this opportunity to do a reset and upgrade our end to be something new and exciting! While we’d ordinarily opt to do a selective regeneration, these changes are pretty large and aren’t backwards compatible with the existing terrain. Included in the changes are new biomes, vastly overhauled and varied terrain generation, and new biomes! It should be fun to actually go exploring in the end now.