1.21 Update - Annoucement Post
Hey there, everyone! As we're nearing the final stages for the 1.21 update we wanted to make an announcement post going over a few key details for some larger changes that are being done.
There's still a little bit of work to be done, so an ETA will still not be given, but we're pretty close to having everything in a playable state!



A full reset of the permanent end world:
Our main end world is a bit on the smaller side, and as many have likely noticed it has some issues from a previous plugin’s attempt at overhauling world terrain generation.

As a result, we’re taking this opportunity to do a reset and upgrade our end to be something new and exciting! While we’d ordinarily opt to do a selective regeneration, these changes are pretty large and aren’t backwards compatible with the existing terrain. Included in the changes are new biomes, vastly overhauled and varied terrain generation, and new biomes! It should be fun to actually go exploring in the end now.

We want to make sure that most existing work gets transferred over to the new world, so build transfers will be offered, as well. Just fill out the form below and we’ll make a copy of your build(s) for transferring! This is a one-time deal, so please be sure that you’ve made any changes you’d like to make before submitting your build for being copied. Your build will temporarily be removed until it is pasted into the new world, and you’ll have the chance to pick where you’d like your build to be pasted, as well!


End build migration form:
https://forms.gle/94crhdGM1GUUGyDu8
A deadline is currently not set, though we'd recommend getting in your transfer requests as soon as you can.


A selective regeneration of the overworld:
Much like we did for the 1.19 updates we’ll be going forward with another selective regeneration of the overworld for 1.21. We don’t intend on just having the same old vanilla stuff going on for this new terrain, however, so expect to see some large improvements in biome and dungeon generation! Villages, strongholds, monuments, mansions, and far more have been completely overhauled to be actually interesting.

Since we’re doing larger changes this time around we’d like to make sure that the overworld actually has a lot of this new and improved content. As a result, chunks with less than 30 minutes of total playtime will be selected for removal and regeneration. This should be enough time for most builds to be protected from any resets, but some projects may be impacted more than others.

We’d recommend spending some time in your most important builds before the update occurs, that way you can be sure that it won’t be impacted. Realistically, we only expect this to impact a few users. Those with edge-case builds can contact us to receive compensation for any damages.


Mods used: Better Clouds, Fog.


Enchantment changes:
The custom enchantment plugin we used has received a recode! This isn’t all good news, however. While we intend to keep using it since replacing it at this stage wouldn’t be a good idea, unfortunately a good number of enchantments have been removed from the plugin by the author. Most of these have already been removed from BronyTales, but there are definitely a few more that again, will unfortunately be getting removed.

We’ve attempted to recreate what we can, though there’s a fair chance that some of these enchantments will never be coming back to the server. Additionally, these changes aren’t compatible with existing villagers, meaning that all villagers with enchanted items will likely be rendered broken in some way with the 1.21 updates.

These changes upset us as much as they likely will upset you all, and if we had a better option on the table we’d take it, but it is what it is for the moment.

That being said, on a more positive note all enchanted items seem to convert over just fine, so that’s nothing to worry about. It’s JUST the items on villagers. Any removed enchantments will also be automatically removed from your items.



Music discs:
Some larger changes have also been made towards music discs. That being said, a lot of these changes are also not backwards compatible, meaning that all older music discs will be rendered broken once the 1.21 update is live.

To compensate for this, we’ll be allowing everyone to sell their existing discs for $150/disc. We’ll also be lowering the price of directly buying discs to $500/disc. This will be handled in a way similar to how you can sell heads, with just a simple command to sell the disc in your hand or all discs in your inventory. More details for this process will be posted with the update.

It’s not all bad news for discs, however. We’re adding in a variety of new songs and have overhauled a large majority of the older discs. You’ll also notice that songs should sound better, in general, once the update is out.



Looking forward to the future:
Once we’ve got the 1.21 update all finished and rolled out we have a few other projects that are nearing completion. From a beautiful new canon location, to expansive and unique dungeons which offer a vastly different gameplay experience than what you’re used to on BronyTales.

There’s a good bit of this content, and we’re super excited to get it into your hands as soon as possible!




What about events?
For a variety of reasons (but mostly due to real-life stuff) our event team is largely preoccupied with other things, and we feel that trying to force an event under those conditions would be a bad choice for the team's overall mental health. As a result, we're likely not going to be doing a larger Nightmare Night event this year. That being said, you can still expect to see something smaller in the coming days.

If you have an interest in helping out with events and/or building and have been in the community for a while, this is a friendly reminder that the staff team is always looking for additional help! Just keep in mind that our staff team usually doesn't assign tasks to anyone, and that you usually need to volunteer if something interests you. If that sounds like something you'd work well with, our staff team might just be what you're looking for! But if you're looking for more structure or direction, our team may not be the best fit for you.

If you're interested, you can take a look at the staff page on our website for more details!: https://bronytales.com/staff

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