Hiya!

So blogging about stuff is a new thing I'm going to start trying out. Found a basic website free to use, spruced it up a little on the backend with some duck tape and glued some googly eyes on and viola! Better than new!

I've got a bit of a backlog of stuff to write about, so expect to see some new stuff soon! I really got strapped onto a rocket-powered rollercoaster when I offered to start hosting a Minecraft server for y'all, and this past year has been a doozy!

Hope to see ya soon!
Hey there, everyone! As we're nearing the final stages for the 1.21 update we wanted to make an announcement post going over a few key details for some larger changes that are being done.
There's still a little bit of work to be done, so an ETA will still not be given, but we're pretty close to having everything in a playable state!



A full reset of the permanent end world:
Our main end world is a bit on the smaller side, and as many have likely noticed it has some issues from a previous plugin’s attempt at overhauling world terrain generation.

As a result, we’re taking this opportunity to do a reset and upgrade our end to be something new and exciting! While we’d ordinarily opt to do a selective regeneration, these changes are pretty large and aren’t backwards compatible with the existing terrain. Included in the changes are new biomes, vastly overhauled and varied terrain generation, and new biomes! It should be fun to actually go exploring in the end now.

Hey everyone!

We wanted to follow up on the economy rework feedback form with you all, and we decided the best way to do so is to share most of the numbers and statistics with you all!

So, let's start off at the top:


Over half of those who responded are owners of shops! Starting with shop owners, let's see your opinion on the changes:


Hello everypony! This year, once again, we have asked the community what they are thankful for this Thanksgiving! Here is what you all had to say:

Hello, everyone! We wanted to go over the updates to the server in a bit more detail, so we made a blog post for it!

First and foremost, let's start with EcoEnchants:
- Wisdom: XP increase at max level has been reduced to 75% increased XP (was 90%).
- Intellect: XP increase at max level has been reduced to 100% (was 240%).
- Toxic: Now conflicts with fire aspect.
- Spells: Quake and Vitalize have been disabled. All others are now exclusive to books and can only be obtained from villagers. Charge may be applied to swords, however.
- Blast Mining: Now allows unbreaking to be added. Mending is still disallowed for balancing purposes.
- Boss Hunter: Max level has been decreased to 4 (was 8).
- Cerebral & Cranial: Decreased max level to 4 (was 8). Damage per level was increased slightly to compensate for this (0.03 to 0.0375). Damage increase at max level is 15%.
- End Infusion, Ender Slayer, Enderism, Hellish, Nether Infusion, Netheric, Respirator, and Void Affinity: Are now exclusive to villagers and cannot be obtained in enchanting tables or on looted items.
- Fire Affinity: Max level decreased from 7 to 3.
- Marking: Damage increase has been reduced to 15% (was 25%).
- Artifacts: All are now exclusive to villagers and cannot be obtained in enchanting tables or on looted items.

Many enchantments have been removed to reduce clutter and help with balancing (both PvE and PvP):
Abattoir, Aerial, Annihilate, Arcanic, Ascend, Atmospheric, Atmospheric, Backstab, Bladed, Bleed, Blind, Buckshot, Carve, Chopless, Cleave, Conclude, Cubism, Curse of Breaklessness, Curse of Fragility, Curse of Hunger, Curse of Misfortune, Defusion, Disappear, Diverse, Dousing, Dullness, Dweller, Evasion, Extract, Fetching, Finality, Finishing, First Strike, Force, Freerunner, Frozen, Goliath, Grapple, Hook, Ice Shot, Illusion Aspect, Impact, Incandescence, Insecticide, Introversion, Invigoration, Levitate, Life Steal, Liquid Shot, Optics, Pacify, Paladin, Parasitic, Parry, Phantasm, Plasmic, Preservation, Proximity, Puncture, Quadrilateralism, Quake, Razor, Rebounding, Rejuvenation, Revenant, Settle, Shockwave, Shot Assist, Sickening, Slicing, Spearfishing, Splash, Spring, Stalwart, Stone Switcher, Stray Aspect, Succession, Supercritical, Tectonic, Tornado, Vampire Aspect, Venom, Vitalize, Voltage, Water Affinity, Water Aspect, Weakening, Wood Switcher, and Wound.